
Crota's End
Ir Yut:
- Assigning people to every possible add will help ensure a smoother run.
- Two should go through the right hall, kill room knights, and then left ogre.
- Two should go throught the left hall, kill room knights, and then right ogre.
- One player per tower should kill knights, hallway thralls, and then mid ogre.
- After each ogre is dead then the team should focus on the acolytes.
- Knowing who is going to get what is the key to this challenge.
- Imago with explosive rounds archetype is the best primary.
- Dark Drinker should be used for the knights and shotguns for the shriekers.
- Each hallway should have a player that will super the wizard.
Crota, The Son of Oryx:
- The LFG standard is right side with a weapons bubble on the right rocks.
- If one person uses Dark Drinker they can kill the swordbearer without assistance.
- Everyone else can use Gjallarhorn and be prepared to down crota.
- If players stand against the wall, they won't need a "distraction bubble."
- Celestial Nighthawk will kill the Oversoul, allowing more players to focus on Crota.
- It is possible to one phase Crota Challenge, but it sacrifices Deathsinger's Challenge.
- Two phasing Crota Challenge is possible with weapons of light on both rounds.