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Crota's End

 Ir Yut:

- Assigning people to every possible add will help ensure a smoother run.

- Two should go through the right hall, kill room knights, and then left ogre.

- Two should go throught the left hall, kill room knights, and then right ogre.

- One player per tower should kill knights, hallway thralls, and then mid ogre.

- After each ogre is dead then the team should focus on the acolytes.

- Knowing who is going to get what is the key to this challenge.

- Imago with explosive rounds archetype is the best primary.

- Dark Drinker should be used for the knights and shotguns for the shriekers.

- Each hallway should have a player that will super the wizard. 

Crota, The Son of Oryx: 

- The LFG standard is right side with a weapons bubble on the right rocks.

- If one person uses Dark Drinker they can kill the swordbearer without assistance.

- Everyone else can use Gjallarhorn and be prepared to down crota.

- If players stand against the wall, they won't need a "distraction bubble."

- Celestial Nighthawk will kill the Oversoul, allowing more players to focus on Crota.

- It is possible to one phase Crota Challenge, but it sacrifices Deathsinger's Challenge.

- Two phasing Crota Challenge is possible with weapons of light on both rounds.

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