
King's Fall
Totems:
- Care should be taken to avoid any shooting or jumping once you are in the area.
- If someone jumps or shoots then "Annihilator Totems Awaken" will start the encounter.
- 2 players can finish a side if they meet in the middle between plates and totems.
- They should start moving towards eachother right as "Deathsinger's Power" is gone.
- Imago with explosive rounds archetype can one shot most adds.
- Solar type weapons will do the best damage.
Warpriest:
- Eyasluna with explosive rounds archetype can one body adds in middle.
- Chaos Dogma can one shot the adds on left and right plus provide decent damage.
- Middle knight shouldn't be killed until left and right are ready to get on plates.
- Spindle provides the most consistent damage across multiple phases.
- Spindle allows brand holders to use machine guns, the best option for consistency.
- Six Sleepers and snipers can kill warpriest in one phase if everyone has full ammo.
- Solar type weapons will help the most to kill wizards.
Golgoroth:
- If everyone is the same light, gaze holder should be the person who can do the most.
- It's best if gaze holder can drop the pool, take gaze, and then tether first.
- Everyone but gaze holder should hide below inside the weapons of light.
- Spindle is best for damage consistency and can one phase him with accuracy.
- To one phase golgoroth all critical shots need to align with weapons and tether.
- This is an encounter where range is more helpful than one shot capability.
Ir Anûk and Ir Halak:
- Runners can jump to the first platform as first plate is getting on, no waiting required.
- Tough of Malice is still the best weapon to use for this encounter because of damage.
- Don't be afraid to kill adds while on the plates, especially the eyes.
- If Ir Halak dies first then you don't have to kill Ir Anûk on the first attempt.
Oryx, The Taken King:
- 16 bomb strat is the LFG standard as it reduces the error through timing.
- The standard call out for blight/bomb detonation is "go to bombs, 3, 2, 1, get in."
- Runners can jump to the first platform as first plate is getting on, no waiting required.
- This encounter than be finished with four players if they use instakill supers or ToM.
- First and third plates should be comfortable killing two ogers in a four player game.
- Also, runner should detonate at plate 1 and damage oryx while plate 1 gets plate 4.
- Oryx shade will agro on the last person to shoot them, making sword blocking easier.