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King's Fall

Totems:

- Care should be taken to avoid any shooting or jumping once you are in the area.

- If someone jumps or shoots then "Annihilator Totems Awaken" will start the encounter.

- 2 players can finish a side if they meet in the middle between plates and totems.

    - They should start moving towards eachother right as "Deathsinger's Power" is gone.

- Imago with explosive rounds archetype can one shot most adds. 

- Solar type weapons will do the best damage. 

Warpriest: 

- Eyasluna with explosive rounds archetype can one body adds in middle. 

- Chaos Dogma can one shot the adds on left and right plus provide decent damage.

- Middle knight shouldn't be killed until left and right are ready to get on plates.

- Spindle provides the most consistent damage across multiple phases.

- Spindle allows brand holders to use machine guns, the best option for consistency.

- Six Sleepers and snipers can kill warpriest in one phase if everyone has full ammo.

- Solar type weapons will help the most to kill wizards.

Golgoroth:

- If everyone is the same light, gaze holder should be the person who can do the most.

- It's best if gaze holder can drop the pool, take gaze, and then tether first. 

    - Everyone but gaze holder should hide below inside the weapons of light.

- Spindle is best for damage consistency and can one phase him with accuracy.

- To one phase golgoroth all critical shots need to align with weapons and tether.

- This is an encounter where range is more helpful than one shot capability. 

Ir Anûk and Ir Halak:

- Runners​ can jump to the first platform as first plate is getting on, no waiting required.

- Tough of Malice is still the best weapon to use for this encounter because of damage. 

- Don't be afraid to kill adds while on the plates, especially the eyes.

- If Ir Halak dies first then you don't have to kill Ir Anûk on the first attempt.

Oryx, The Taken King: 

- 16 bomb strat is the LFG standard as it reduces the error through timing.

- The standard call out for blight/bomb detonation is "go to bombs, 3, 2, 1, get in."

Runners​ can jump to the first platform as first plate is getting on, no waiting required.

- This encounter than be finished with four players if they use instakill supers or ToM. 

- First and third plates should be comfortable killing two ogers in a four player game.

   - Also, runner should detonate at plate 1 and damage oryx while plate 1 gets plate 4.

- Oryx shade will agro on the last person to shoot them, making sword blocking easier.

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